<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://tubesoftwareengineering.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fabcam1</id>
		<title>Tube Software Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://tubesoftwareengineering.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fabcam1"/>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Special:Contributions/Fabcam1"/>
		<updated>2026-05-13T18:34:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Die_Library&amp;diff=3221</id>
		<title>Die Library</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Die_Library&amp;diff=3221"/>
				<updated>2019-08-28T20:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:dielib02.png|right|500px]]The die library stores all the dies available to bend parts. Each die is assigned a set of attributes such as name, achieved CLR, calibrated CLR or K factor, minimum distance before a bend, minimum start length, minimum end length, and minimum distance between bends with and without rotation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each die can be calibrated using the calibration function and there is a list of predefined dies from a number of different bender models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the die library window, there is a list of all dies in the library on the left. The add and delete buttons are located below this list. To the right, the attributes of the currently selected die are shown. The calibration, die list, and save buttons are situated below the attribute fields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How To==&lt;br /&gt;
&lt;br /&gt;
===Start Up===&lt;br /&gt;
To access the die library, click on the settings menu on the main tool bar. Click the die library option in the drop down menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Dielib01.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Each die is defined by a set of attributes. See image below. &lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' ''In any of the attribute fields, only supply numerical values. Do not supply units in these fields.'' &lt;br /&gt;
&lt;br /&gt;
[[File:dielib03.png|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Die Name:''' The name given to the die. This will be the what the die is called throughout the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Achieved CLR:''' The CLR that the die will actually produce when bending. This value compensates for spring-back and other factors that contribute to inaccuracies in the CLR of a bend.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Calibrated CLR:'''  This is a value that is generated and used by the software to ensure accuracy. In general, this value should be 5 to 20% larger than the achieved CLR (''the actual CLR that the die will produce''). '''''To get this value, the [[Die Library#Die Calibration Wizard|calibration wizard]] or the [[Die Library#OEM Die List|OEM die list]] must be used'''''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''K Factor:'''[[File:kfactor.png|right]] K Factor is defined as the percentage through the inside radius to the neutral bending axis (''See image to the right''). Basically, this is the location of the line that runs through the bend where there is no stretching or compression, AKA the neutral bending axis. K factor is measured from the inside edge/radius of the bend to the neutral bending axis on a scale of 0 - 100 or 0 - 1 where 0 is the inside edge/radius of the bend and 100 or 1 is the outside edge/radius of the bend. Everything on the inside of the K factor is compressing and everything on the outside is stretching. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''''Note:'''''  ''Each die can use either calibrated CLR '''or''' K factor, but not both. If both are entered, the software will default to the K factor. So, to use the Calibrated CLR, the K factor field must be left blank.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Bend Location Offset:''' The offset distance between the mark on the tube and the actual starting point of the bend. For example, if the bend offset is 0, the bend starts exactly where the mark is placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Default:''' When the default check box is checked, the currently selected die will be the default die. The default die will be automatically selected in the die selection menu when a new part design is opened. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minimum Start Length:''' This is the shortest amount of tube length allowed at the very beginning of the tube before the first bend. This measurement will start at the starting end of the tube and end at the start of the first bend when the bend is as close to the starting edge as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minimum End Length:''' This is the shortest amount of tube length allowed at the end of the tube after the last bend. The measurement will begin at the ending edge of the last bend and end at the end of the tube when the bend is as close to the end of the tube as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minimum Distance Between Bends without Rotation:''' This is the shortest amount of tube length allowed between bends that have no rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Minimum Distance Between Bends with Rotation:''' This is the shortest amount of tube length allowed between bends that have rotation. For example, the distance allowed between two bends with a 180° between them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''''Note:''''' ''The minimum start length, minimum end length, minimum distance between bends without rotation, and minimum distance between bends with rotation will be used to check for manufacturing errors if the [[Manufacture Checking|manufacture checking]] plug-in is included with the current version of software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Add Die===&lt;br /&gt;
&lt;br /&gt;
====Manual Entry====&lt;br /&gt;
To '''manually add a die''' to the die library, click the '''add''' button [[File:addentry.png]] below the die list. After add is clicked all the attribute fields to the left will be cleared out. Enter the information into these fields and click the '''save''' button [[File:savemat.png]] to add the die to the library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dielib04.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====OEM Die List====&lt;br /&gt;
[[File:dielib05.png|right|500px]]First click the '''OEM Die List''' button. [[File:dielist.png]] This will open up a new window (''seen to the right'') where dies can be searched for and added to the library. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of all the dies currently in the library will be shown on the left side of the window. In the middle there will be a machine/bend drop down menu and a selection menu where the material shape and measurement can be chosen. Below the menus, the die information will be shown once a die is selected from the right die list. To the far right, a list of available dies for the machine and material will be shown once a machine is selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To '''add a die from the OEM die list''', first a machine must be selected. Click on the drop down menu and choose a machine from the list. &lt;br /&gt;
&lt;br /&gt;
[[File:dielib06.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dielib07.png|right|350px]]Once a machine is chosen, the list of dies for that machine will be generated in the list to the right. The list will only show the dies that will use the selected material shape and measurement. To '''change the material shape/measurement of the dies''' in the machine's die list, click one of the material options below the machine menu, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:dielib08.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a die is selected, it's attributes will be generated. The stamped CLR, achieved CLR, calibrated CLR, minimum distance before bend, and serial number will be displayed. &lt;br /&gt;
&lt;br /&gt;
[[File:dielib09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Stamped CLR:''' The CLR value that the die was given. Typically this is stamped directly onto the die.&lt;br /&gt;
&lt;br /&gt;
*'''Achieved CLR:''' The CLR that the die will actually produce when bending. See the achieved CLR definition in the [[Die Library#Attributes|Attributes]] section.&lt;br /&gt;
&lt;br /&gt;
*'''Calibrated CLR:''' The calibrated CLR of the die. See the calibrated CLR definition in the [[Die Library#Attributes|Attributes]] section.&lt;br /&gt;
&lt;br /&gt;
*'''Bend Location Offset:''' The die's bend location offset. See the bend location offset definition in the [[Die Library#Attributes|Attributes]] section.&lt;br /&gt;
&lt;br /&gt;
*'''Serial Number:''' The die's serial number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the proper die has been found and selected, '''click the add button [[File:dielib10.png]] to add it to the die library'''. A message box will appear where a new name can be applied to the die. Give the die a new name or keep the default name then click the green check button to add it to the library. Once added, it will also appear in the die library list on the left of the window.&lt;br /&gt;
&lt;br /&gt;
[[File:dielib11.png|300px]] [[File:dielib12.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dies can also be deleted from the die library within the OEM Die List window. To '''delete a die''', select the die in the die library list by clicking on it. Click the '''delete''' button [[File:deleteentry.png]] to remove it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Edit Die===&lt;br /&gt;
To '''edit a die's attributes''', first select the die by clicking on it in the die list. Change the values as necessary and click the save button [[File:savemat.png]] to confirm the changes made.&lt;br /&gt;
&lt;br /&gt;
[[File:dielib17.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Remove Die===&lt;br /&gt;
To '''remove a die''' from the die library, first select the die by clicking on it, then click the '''delete''' button. [[File:deleteentry.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:dielib14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Die Calibration Wizard===&lt;br /&gt;
[[File:dielib16.png|right|500px]]The die calibration wizard is used to produce the calibrated CLR for a die. This value is specifically used only within the software to ensure accurate results when designing parts. To calculate this value, a small piece of tube must be bent to 90° with the die. Measurements, such as the bender type, die CLR, the material diameter, the distance from the end of the tube to the mark, and  each leg length must be supplied. Once completed, the calibrated CLR and bend location offset values will be calculated.&lt;br /&gt;
&lt;br /&gt;
To access the die calibration wizard and calculate the calibrated CLR for a specific die, select a die in the die list and click the '''calibration wizard''' button. [[File:dielib15.png]] Another window will open that will step through the process of finding the calibrated CLR. Use the blue arrow buttons at the bottom of the window to navigate. &lt;br /&gt;
&lt;br /&gt;
At the end, the achieved CLR, calibrated CLR, and the bend location offset will be displayed, seen in the image to the right. Click the green check button to confirm and generate these values in the appropriate fields of the current die. In the die library window, click the save button to save the new values.&lt;br /&gt;
&lt;br /&gt;
'''''Warning:''''' Calibrated CLR should be 5 to 20% ''larger'' than the achieved CLR. If the calibrated CLR result does not reflect this, please go back through the calibration wizard and double check the values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help Videos===&lt;br /&gt;
[[File:diehelp1.png|right|400px]] Below the attribute fields there will be a blue '''question mark''' button. [[File:diehelp2.png]] See image to the right. When this button is clicked, some of the attributes and buttons will have small '''help''' icons [[File:diehelp3.png]] displayed next to them. ''(To hide the help icons, click the question mark button again.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click on any of these help icons to watch help videos''' that will visually explain certain attribute or how to use a certain button or function. See image below. Use the play, pause and stop buttons in the bottom left corner of the window to control the video. Click the grey X button [[File:mathelp3.png]] to close the video. &lt;br /&gt;
&lt;br /&gt;
[[File:diehelp4.png|650px]]&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3220</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3220"/>
				<updated>2019-08-28T20:45:06Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS Core==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:5;-webkit-column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3219</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3219"/>
				<updated>2015-12-16T22:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Undo revision 3218 by Fabcam1 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS Core==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:5;-webkit-column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3218</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3218"/>
				<updated>2015-12-16T22:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Reverted edits by Fabcam1 (talk) to last revision by MediaWiki default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MediaWiki has been successfully installed.'''&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3217</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3217"/>
				<updated>2015-12-16T22:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS Core==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:5;-webkit-column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3216</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3216"/>
				<updated>2015-12-16T22:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Hi hi&lt;br /&gt;
&lt;br /&gt;
==TS Core==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:5;-webkit-column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3215</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3215"/>
				<updated>2015-12-16T22:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS Core==&lt;br /&gt;
&lt;br /&gt;
[[File:graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3214</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3214"/>
				<updated>2015-12-16T22:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS Core==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:5;-webkit-column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3213</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Main_Page&amp;diff=3213"/>
				<updated>2013-09-16T20:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS Core==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:5;-webkit-column-count:5&amp;quot;&amp;gt;&lt;br /&gt;
[[File:graphical.png|36px|link=Graphical Display]] '''[[Graphical Display]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:dielib.png|link=Die Library]] '''[[Die Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib.png|link=Material Library]] '''[[Material Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:settings.png|link=Program Settings]] '''[[Program Settings]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBendOrder.png|link=Bend Order]] '''[[Bend Order]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Designers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImGrapple.png|link=Grapple Designer]] '''[[Grapple Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Grapple Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearDyn.png|link=Linear Dynamic Designer]] '''[[Linear Dynamic Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Dynamic Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinear2D.png|link=Linear 2D Designer]] '''[[Linear 2D Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 2D Designer Quick Start]]''' &lt;br /&gt;
[[File:ImLinear3D.png|link=Linear 3D Designer]] '''[[Linear 3D Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear 3D Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImLinearAdv.png|link=Linear Advanced Designer]] '''[[Linear Advanced Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Linear Advanced Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImHarpoon.png|link=Harpoon Designer]] '''[[Harpoon Designer]]''' &lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Harpoon Designer Quick Start]]'''&lt;br /&gt;
[[File:ImLRA.png|link=LRA Designer]] '''[[LRA Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[LRA Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImTemplate.png|link=Template Designer]] '''[[Template Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[Template Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ImXYZ.png|link=XYZ Designer]] '''[[XYZ Designer]]'''&lt;br /&gt;
&lt;br /&gt;
::'''&amp;gt;&amp;gt;&amp;gt;[[XYZ Designer Quick Start]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TS Plug-Ins==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
[[File:imVerify.png|link=Part Verify]] '''[[Part Verify]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imLayout.png|link=Flat Layout]] '''[[Flat Layout]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSim.png|link=Simulation]] '''[[Simulation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imTemplateRotation.png|link=Template Rotation]] '''[[Template Rotation]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMultiRadius.png|link=Multiple Dies/Radii]] '''[[Multiple Dies/Radii]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imSpringback.png|link=Spring-back Charts]] '''[[Spring-back Charts]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imNesting.png|link=1D Nesting]] '''[[1D Nesting]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExport.png|link=Export]] '''[[Export]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imImport.png|link=Import]] '''[[Import]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imCustomCLR.png|link=Custom CLR]] '''[[Custom CLR]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imXYZOutput.png|link=XYZ Output]] '''[[XYZ Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imYBCOutput.png|link=YBC Output]] '''[[YBC Output]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBumpBend.png|link=Bemp Bending]] '''[[Bump Bending]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imExportTemplate.png|link=Export Template]] '''[[Export Template]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMachineLib.png|link=Machine Library]] '''[[Machine Library]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imMFGCheck.png|link=Manufacture Checking]] '''[[Manufacture Checking]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:imBreakTube.png|link=Break Tube]] '''[[Break Tube]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===TS Core===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
[[File:dielibtut1.png|64px]] '''[[Die Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mattut1.png|64px|link=Material Library Tutorial]] '''[[Material Library Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Designers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
[[File:temptut1.png|64px|link=Template Designer Tutorial]] '''[[Template Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:xyztut1.png|64px|link=XYZ Designer Tutorial]] '''[[XYZ Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin3dtut1-2.png|64px|link=Linear 3D Designer Tutorial]] '''[[Linear 3D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:harptut1.png|64px|link=Harpoon Designer Tutorial]] '''[[Harpoon Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lin2dtut1.png|64px|link=Linear 2D Designer Tutorial]] '''[[Linear 2D Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:grapptut1.png|64px|link=Grapple Designer Tutorial]] '''[[Grapple Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lindtut1.png|64px|link=Linear Dynamic Designer Tutorial]] '''[[Linear Dynamic Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:lratut01.png|64px|link=LRA Designer Tutorial]] '''[[LRA Designer Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:linadvtut18.png|64px|link=Linear Advanced Designer Tutorial]] '''[[Linear Advanced Designer Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TS Plug-Ins===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
[[File:partvertut01.png|64px|link=Part Verify Tutorial]] '''[[Part Verify Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:flattut02-2.png|64px|link=Flat Layout Tutorial]] '''[[Flat Layout Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:temprot04.png|64px|link=Template Rotation Tutorial]] '''[[Template Rotation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut01.png|64px|link=Simulation Tutorial]] '''[[Simulation Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR07.png|64px|link=Custom CLR Tutorial]] '''[[Custom CLR Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring02.png|64px|link=Spring-back Charts Tutorial]] '''[[Spring-back Charts Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut03.png|64px|link=Export Tutorial]] '''[[Export Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut24.png|64px|link=Import Tutorial]] '''[[Import Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut18.png|64px|link=1D Nesting Tutorial]] '''[[1D Nesting Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck02.png|64px|link=Manufacture Checking Tutorial]] '''[[Manufacture Checking Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:bbend01.png|64px|link=Bump Bending Tutorial]] '''[[Bump Bending Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:extemp25.png|64px|link=Export Template Tutorial]] '''[[Export Template Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:mlibtut22.png|64px|link=Machine Library Tutorial]] '''[[Machine Library Tutorial]]'''&lt;br /&gt;
&lt;br /&gt;
[[File:breaktubetut14.png|64px|link=Break Tube Tutorial]] '''[[Break Tube Tutorial]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Breaktubetut11.png&amp;diff=3212</id>
		<title>File:Breaktubetut11.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Breaktubetut11.png&amp;diff=3212"/>
				<updated>2013-08-28T16:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Breaktubetut11.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Breaktubetut11.png&amp;diff=3211</id>
		<title>File:Breaktubetut11.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Breaktubetut11.png&amp;diff=3211"/>
				<updated>2013-08-28T16:27:28Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Breaktubetut11.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Extemp21.png&amp;diff=3210</id>
		<title>File:Extemp21.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Extemp21.png&amp;diff=3210"/>
				<updated>2013-08-28T16:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Extemp21.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Mancheck06.png&amp;diff=3209</id>
		<title>File:Mancheck06.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Mancheck06.png&amp;diff=3209"/>
				<updated>2013-08-28T16:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Mancheck06.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Mancheck01.png&amp;diff=3208</id>
		<title>File:Mancheck01.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Mancheck01.png&amp;diff=3208"/>
				<updated>2013-08-28T16:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Mancheck01.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Manufacture_Checking_Tutorial&amp;diff=3207</id>
		<title>Manufacture Checking Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Manufacture_Checking_Tutorial&amp;diff=3207"/>
				<updated>2013-08-28T15:54:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This tutorial will demonstrate how to use the [[Manufacture Checking|manufacture checking]] plug-in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The manufacture checking plug-in uses the die limitations/minimum distances applied to the die in the [[Die Library|die library]]. If any of the limitations are not met in the part design, a warning will be displayed in the results chart. Essentially, this plug-in ensures there is enough material is before, between, and after bends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a die must be created. This tutorial will be using the die that was created in the '''[[Die Library Tutorial]]'''.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
First, the die needs to be given some '''minimum distances'''. Go up to the main menu bar and '''click the Settings menu. Select the die library option from the drop down menu'''.&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck01.png]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
In the die library, '''click on the 100mm die in the die list''' to the left to select it. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck03.png|650px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
The '''die limitations/minimum distances''' are on the far right side of the window, as shown in the image below. The shortest amount of straight material allowed before, after, and between bends with and without rotations can be specified. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that these measurements '''only specify the straight/unbent material''' before, after, or between the bends. In other words, the material up to the tangent of the bends. &lt;br /&gt;
&lt;br /&gt;
Enter '''150''' for the minimum start length, '''300''' for the minimum end length, '''100''' for the distance between bends without rotation, and '''100''' for the distance between bends with rotation.&lt;br /&gt;
&lt;br /&gt;
Once these are all properly entered, '''click the save button.''' &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck04.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Next, a '''part will be created using the template designer'''. The part will be made with incorrect dimensions on purpose to allow the manufacture checking plug-in to detect problems in the part design. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, '''click the template designer button''' on the start up page. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, a part template will be chosen from the template selection menu. First, '''click the show all button''' [[File:showall.png]] and then '''click the medium sized tile button.''' [[File:temptut4.png]] &lt;br /&gt;
&lt;br /&gt;
'''Click on the template shown below''' and '''choose inside dimensions''' by clicking the inside dimensions icon right below the template. Before proceeding, make sure the bottom left corner of the template says '''2-7-B.''' &lt;br /&gt;
&lt;br /&gt;
'''Click the green check button''' in the bottom right corner to finalize the template selection.&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck07.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
A '''new template part''' design window will open.&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck08.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
[[File:mancheck09.png|right]]Now, '''select the die and material'''. The die and material menus are located in the upper left corner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Choose a die''' by clicking the drop down menu next to the die icon. '''Select the 100mm die''' from the list, as shown in the image below. This is the die that the die limitations were given to in the first steps of this tutorial.&lt;br /&gt;
&lt;br /&gt;
[[File:temptut8.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Choose a material''' by clicking the drop down menu next to the material icon. '''Select the 50mm material''' from the list, as shown in the image below. ('''''Note:''''' ''This material was made in the [[Material Library Tutorial]]. If this material is not shown in the material selection menu, either complete the material library tutorial or just select another material that is available.'')&lt;br /&gt;
&lt;br /&gt;
[[File:temptut9.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Now, the part will be designed. '''Enter the coordinates''' as shown below. &lt;br /&gt;
&lt;br /&gt;
Enter '''150''' into the far left field, enter '''200''' into the upper middle field, and enter '''350''' into the right field. See image below. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck10.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
Next, look at the '''results table''' at the top of the window. In the last column, '''each row will have a warning icon'''.&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck11.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
'''Click on one of these warning icons'''. This will open a window that will contain a chart of each error in the part design. There should be '''three different problems listed here''': too short at start, too short at end, and too short between bends. In the last column, notice how the first two errors have auto-fixes available.  &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck13.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
[[File:mancheck14.png|right|350px]]The '''first issue''' with the part design is the length of the first straight/distance before the first bend. The problem description states that the starting length is '''79 units too short'''.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right now, there is '''only 71 mm of straight length''' before the first bend. Adding 79 to this length will meet the minimum requirements. (''In '''[[Manufacture Checking#Step 3|step 3]]''', the minimum length allowed at the beginning of the part was set to 150.'')&lt;br /&gt;
&lt;br /&gt;
('''''Note:''''' ''The results table may not look the same as the one pictured below. This is '''not necessary''', but the results table output format can be adjusted in the [[Program Settings#Results/Output Format|program settings menu]]. Length of straight was used in this tutorial.'')&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck15.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This will be fixed using the auto fix''' which will add the 79 mm of material to the start cut-off. '''Double click on the auto fix''' cell as shown below.    &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck16.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once this is done, '''the error will be removed''' from the chart and '''79 mm will be added to the starting cut-off''' (Left of the results table). Adding the cut-off to the starting end of the part will cause the length before the first bend to meet the 150 mm requirement. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck17.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 11'''===&lt;br /&gt;
[[File:mancheck18.png|right|350px]]Next, the length of the last length/distance after the last bend is too short. The problem description states that the  end is '''29 units too short'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right now, there is '''only 271 mm of straight material at the end''' of the part. Adding 29 to the end will meet the minimum requirement. (''In '''[[Manufacture Checking#Step 3|step 3]]''', the minimum length allowed at the end of the part was set to 300.'')&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck19.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This will be fixed using the auto fix''' which will add the 29 mm of material to the end cut-off. '''Double click on the auto fix''' cell as shown below. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck20.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once this is done, '''the error will be removed''' from the chart and '''29 mm will be added to the end cut-off''' (Left of the results table). Adding the cut-off to the starting end of the part will cause the last length to meet the 300 mm requirement. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck21.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 12'''===&lt;br /&gt;
[[File:mancheck22.png|right|500px]]The last problem with the part doesn't have an auto-fix available, so it must be corrected by manually adjusting the part design. The error states that the part is '''58 mm too short between bends.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right now, there is '''only 42 mm of straight material between the two bends'''. Adding 58 to this length would meet the minimum requirement. (''In '''[[Manufacture Checking#Step 3|step 3]]''', the minimum length allowed between bends without rotation was set to 100.'')&lt;br /&gt;
&lt;br /&gt;
[[File:mancheck23.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Close the error chart''' using the exit button in the lower right corner. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck24.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the entry fields, '''change the upper middle field to 300'''. This will exceed the amount of material required between the bends. Instead of adding just the 58 mm, 100 mm was added to the length.  &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck25.png|mancheck25.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 13'''===&lt;br /&gt;
Now the '''part is complete''' and the design meets all the specified requirements. The results table should no longer display any warning icons. &lt;br /&gt;
&lt;br /&gt;
[[File:mancheck26.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 14'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
For further information, see the '''[[Manufacture Checking]]''' plug-in page.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=1D_Nesting_Tutorial&amp;diff=3206</id>
		<title>1D Nesting Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=1D_Nesting_Tutorial&amp;diff=3206"/>
				<updated>2013-08-28T15:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:nesttut17.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This tutorial will step through the functions of the [[1D Nesting]] plug-in and the process of creating an example project. &lt;br /&gt;
&lt;br /&gt;
The 1D nesting plug-in is used to determine how many different parts of varying lengths can be created and cut from lengths of stock tubing. The amount of leftover material will also be given. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[Linear 2D Designer Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part is finished, go up to the top of the window and '''click the tools menu. Select the 1D nesting option''' from the drop down menu as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut01.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''This will open the 1D nesting window.''' The part that was just created will be '''automatically added to the parts chart'''. &lt;br /&gt;
&lt;br /&gt;
The project attribute fields will be at the top of the window. The left chart will be used for entering the individual part names, amounts needed, and length. To the right, a chart listing the number of full tubes needed, the amount of leftover tubing, and the number of parts that can be cut from the full tube will be generated. &lt;br /&gt;
&lt;br /&gt;
[[File:nesttut02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
First, '''enter the project information.''' The fields at the top of the window will be used to supply this information. '''Enter &amp;quot;Nesting Tutorial Project&amp;quot; in the name field, 6000 in the main tube/stock length field, and 4 in the cut width field.''' The material will automatically be filled in, so that field can be left alone.&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut03.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''main tube/stock length''' ('''6000''') is the total length of the tube(s) that will be used to create all the parts. The '''cut width''' ('''4''') is the amount of length that will be lost when creating a single cut.  &lt;br /&gt;
&lt;br /&gt;
[[File:nesttut04.png|500px]] [[File:nesttut05.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Next, the name of the first part will be added. '''Click on the first cell in the first row of the parts chart'''. It will be highlighted in blue. '''Type &amp;quot;Part 1&amp;quot; in this field.''' Leave the quantity and length as they are.&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut06.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Now a part will be manually added to the parts chart. '''Click on the first cell in the second row of the parts chart and enter &amp;quot;Part 2&amp;quot; for the name. Click in the second cell and enter &amp;quot;2&amp;quot; for the quantity. Click in the third cell and enter &amp;quot;1437&amp;quot; for the length of the part.''' This means that Part 3 is 1437 mm long and two of them need to be made.&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut07.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
Next, another part will be manually added to the parts chart. '''Click in the first cell in the third row of the chart and enter &amp;quot;Part 3&amp;quot;. Enter &amp;quot;1&amp;quot; in the quantity cell and enter &amp;quot;1621&amp;quot; in the length field.&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut11.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
'''Add another part''' to the parts chart. In the fourth row, '''enter &amp;quot;Part 4&amp;quot; for the name, &amp;quot;3&amp;quot; for the quantity, and &amp;quot;2788&amp;quot; for the length.'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
'''One more part will be added''' to the parts chart. In the fifth row, '''enter &amp;quot;Part 5&amp;quot; for the name, &amp;quot;3&amp;quot; for the quantity, and &amp;quot;3205&amp;quot; for the length.'''&lt;br /&gt;
&lt;br /&gt;
[[File:nesttut13.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
Now, above the right chart area, '''check the box next to the name option'''. If the length box is checked, un-check it. These check boxes control what kind of part information is included for each individual part in the nesting results chart. &lt;br /&gt;
&lt;br /&gt;
[[File:nesttut14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
Next, the nesting chart will be generated. '''Click the generate button''' towards the bottom right side of the window. &lt;br /&gt;
&lt;br /&gt;
[[File:nesttut15.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 11'''===&lt;br /&gt;
Look at the chart to the right that contains the nesting results. &lt;br /&gt;
&lt;br /&gt;
The '''first column''' states the number of main tube/stock tubes needed to create the parts, the '''second column''' gives the amount of leftover material that will remain after the parts in the '''third column''' are cut from the tube(s). &lt;br /&gt;
&lt;br /&gt;
'''For example''', in the first row, the quantity of main/stock tubes required is 3. Each single stock tube will be able to produce one Part 4 and one Part 5. Since each part needs to have 3 copies made, this will be done 3 times, which is why the quantity needed is 3 in the first column. &lt;br /&gt;
&lt;br /&gt;
[[File:nesttut16.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 12'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
The '''nesting project can be saved''' as a .tsn file using the '''save''' button. [[File:save.png]]&lt;br /&gt;
&lt;br /&gt;
A '''set-up sheet''' for the project information and each chart can be printed using the '''print''' button. [[File:print.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For further information on each function, see the '''[[1D Nesting]]''' plug-in page.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Import_Tutorial&amp;diff=3205</id>
		<title>Import Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Import_Tutorial&amp;diff=3205"/>
				<updated>2013-08-28T15:51:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:importtut01.png|right|450px]]This tutorial will step through the process of importing a basic part using the [[Import|import]] plug-in.&lt;br /&gt;
&lt;br /&gt;
The import plug-in is used to bring .step/.stp, .iges/.igs, .brep part files into the software. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting this tutorial, a part must be completed then exported . This tutorial will be using the part file that was created in the '''[[Linear 2D Designer Tutorial]]''' and then exported in the '''[[Export Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
First, go up to the top of the window and '''click the import menu. Select the .step/.stp option from the list.''' &lt;br /&gt;
&lt;br /&gt;
[[File:importtut02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will open the '''import file window''' where a file can be selected to import. '''Locate the Export_Tutorial_Part.stp file and click on it. Click the open button to move on to the next step.'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut03.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, '''another smaller window''' will appear. This is used to apply a scale to a part. This would only really be necessary if the part was created in measurement units different from the software. '''Make sure the number shown in the field is 1. Click the green check button.'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut04.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
Now '''the import window will open'''. The die and material that the part was created with will be selected in the die and material menus. Since the part was able to be automatically defined when it was brought into the import interface, the complete part will be generated in the part display and bend chart will list each bend along with its CLR and die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even though the part is already defined, use the auto-define function to define the part again. &lt;br /&gt;
First, '''click the auto-define button'''. Now the part will be represented by just the circle, arc, and line features. Click on the first circle at the start of the part. The part will be defined completely and each bend will be generated in the bend chart again. See image below.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' ''At this point, the part could be brought into a part designer interface, but for the sake of the tutorial, the part will be re-defined again in the following steps.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:importtut21.png|1050px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
Now, the part will be re-defined by manually selecting features. First, '''click the start button (green flag)'''. &lt;br /&gt;
&lt;br /&gt;
[[File:importtut06.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Now, at the top of the window, there are options that control how the part is displayed. '''Click the wire frame option and check the box next to the show part icon.''' The show part option will allow each part to be generated in the selected material as each section is defined.&lt;br /&gt;
 &lt;br /&gt;
[[File:importtut08.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Next, the part will be defined using the [[Import - Manual Definition#Circles and Lines|circles and lines]] method. &lt;br /&gt;
&lt;br /&gt;
First, '''click the reset/home icon''' [[File:home.png]] in the upper left corner of the display frame. &lt;br /&gt;
&lt;br /&gt;
Now '''zoom in on the first length''' of the part on the left. '''To zoom in''', first click within the part display frame then either use the mouse scroll wheel or press the plus [+] button on the keyboard. Adjust the view of the part so it looks somewhat like the image below on the right. '''Move/pan''' the part by holding both mouse buttons down and moving the cursor or by using the num pad keys (8 to move up, 2 to move down, 4 to move left, and 6 to move right). &lt;br /&gt;
&lt;br /&gt;
[[File:importtut07.png|1080px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
Now, the first length of the part will be defined. '''Click on the the outside circle feature''' at the starting end of the part to select it. Next, '''click the outside line that connects to the circle''' that was just selected. Once each feature is selected, the part length will be generated as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut09.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Now, '''click the home icon''' [[File:home.png]] again. Then '''zoom in on the second straight length''' of the part, as shown below. &lt;br /&gt;
&lt;br /&gt;
[[File:importtut10.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
Now, the second length of the part will be defined. '''Click on the outside circle feature at the start of the length.''' Then, click on the outside line that connects to that circle'''. The next section of the part will be generated.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut11.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
Now, '''click the home icon''' [[File:home.png]] again. Then '''zoom in on the third straight length''' of the part, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut12.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
To define the third length of the part, '''click on the outside circle feature''' at the beginning of the length. Then, '''click on the line feature''' that connects to that circle. &lt;br /&gt;
&lt;br /&gt;
[[File:importtut13.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 11'''===&lt;br /&gt;
Now, '''click the home icon''' [[File:home.png]] again. Then '''zoom in on the fourth straight length''' of the part, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut14.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 12'''===&lt;br /&gt;
To define the fourth length of the part, '''click on the outside circle feature''' at the beginning of the length. Then, '''click on the line feature''' that connects to that circle.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut15.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 13'''===&lt;br /&gt;
Now, '''click the home icon''' [[File:home.png]] again. Then '''zoom in on the fifth straight length''' of the part, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut16.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 14'''===&lt;br /&gt;
Define the fourth length of the part. '''Click on the outside circle feature''' at the beginning of the length. Then, '''click on the line feature''' that connects to that circle.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut17.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 15'''===&lt;br /&gt;
Now, '''click the home icon''' [[File:home.png]] again. Then '''zoom in on the very last straight length''' of the part, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut18.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 16'''===&lt;br /&gt;
Now, finally, define the last length of the part. '''Click on the outside circle feature''' at the beginning of the part. Then, '''click on the line feature''' that connects to that circle.&lt;br /&gt;
&lt;br /&gt;
[[File:importtut19.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 17'''===&lt;br /&gt;
Now the part is fully defined. '''Click the home/reset icon''' [[File:home.png]]. On the left side of the window, '''click the finish button (checkered flag)'''. The bend information will be generated in the chart below. In this instance, the die that is selected in the die menu above is chosen for each bend. &lt;br /&gt;
 &lt;br /&gt;
[[File:importtut20.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 18'''===&lt;br /&gt;
Next, the part can be brought into a part designer. '''Click the green check button.'''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut22.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A menu will appear where a '''part designer can be chosen'''. Each designer will be represented by a button as shown in the image below. '''Click the XYZ button to bring the part into the XYZ part designer interface.''' ''(If XYZ isn't available, choose any of the other designer options.)'' The complete part design as well as the material and die will be transferred.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' ''Depending on the version of software currently in use, fewer designer buttons may be included in this menu.''&lt;br /&gt;
&lt;br /&gt;
[[File:importtut23.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 19'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
For further information on the process of importing a part, see the '''[[Import]]''' page.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Export_Tutorial&amp;diff=3204</id>
		<title>Export Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Export_Tutorial&amp;diff=3204"/>
				<updated>2013-08-28T15:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This tutorial will step through the process of exporting a part to a file using the [[Export|export]] plug-in. Parts can be exported to '''.step/.stp, .iges/.igs, .brep''', or '''.csv''' files. In this tutorial, the part will be exported to a .step file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[Linear 2D Designer Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part is complete, '''go up to the main menu bar, click the export menu, and select the .step/.stp option'''.&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut01.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
In the export file window, '''choose a location for the part'''. Then give the file a name. '''Call it &amp;quot;Export_Tutorial_Part&amp;quot;.''' '''Click the save button''' to export the part to the specified file and location.&lt;br /&gt;
&lt;br /&gt;
[[File:exporttut02.png|650px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''The tutorial is complete!''' &lt;br /&gt;
&lt;br /&gt;
The file has been successfully exported.&lt;br /&gt;
&lt;br /&gt;
See the '''[[Export]]''' page for information on exporting to any of the other file types.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Spring-back_Charts_Tutorial&amp;diff=3203</id>
		<title>Spring-back Charts Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Spring-back_Charts_Tutorial&amp;diff=3203"/>
				<updated>2013-08-28T15:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:spring01.png|right|500px]] This tutorial will step through the functions of the [[Spring-back Charts|spring-back charts]] plug-in and the process of adding spring-back entries to the chart. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The spring-back charts plug-in is used to record the attempted and achieved bend angles for each individual die. Once entries are added, a full chart of spring-back and achieved angles ranging from 1° to 180° will be generated.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part and a die must be created. This tutorial will be using the part that was created in the '''[[Linear 2D Designer Tutorial]]''' and the die that was created in the '''[[Die Library Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
First, open the spring-back charts plug-in. Go up to the top of the window and '''click the settings menu. Select the spring-back charts option from the drop down menu.'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring03.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''This will open the spring-back charts window.''' On the far right, there will be a list of each die. In the middle, spring-back entries can be added once a die is selected.  &lt;br /&gt;
&lt;br /&gt;
[[File:spring04.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''Click on the 100mm die''' (made in the [[Die Library Tutorial]]) '''in the die list to select it.''' This needs to be done before any spring back entries are added to the die.&lt;br /&gt;
&lt;br /&gt;
[[File:spring05.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Now the '''first spring back entry''' will be added to the die. '''Click the add button.''' This will open the message box where spring back entries will be supplied.&lt;br /&gt;
&lt;br /&gt;
[[File:spring06.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the '''achieved angle field, enter 90. In the spring/overbend angle field, enter 98.''' This means that the when aiming to create a 90° bend with the current die, the bend had to be bent to 98° to compensate for the spring back. After these two values are provided, '''click the green check button to add the entry to the chart.'''&lt;br /&gt;
&lt;br /&gt;
[[File:spring07.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''angle values and current date will be added to the chart''' as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:spring08.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Next, the '''second spring back entry''' will be added to the die. Again, '''click the add button.''' [[File:addentry.png]] &lt;br /&gt;
&lt;br /&gt;
In the message box, '''enter 30 into the achieved angle field. In the spring/overbend angle field, enter 33.''' Then '''click the green check button''' to add the entry.&lt;br /&gt;
&lt;br /&gt;
[[File:spring09.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The entry will be added to the chart''' as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:spring10.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the full chart to the left. The chart will range from 1° to 180°. These spring back values will be used to determine the spring angle for each bend in the results chart.&lt;br /&gt;
&lt;br /&gt;
[[File:spring16.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
Now, close the spring-back charts window. '''Click the close button''' as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:spring11.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Go to the top of the designer window and see how '''each bend angle is given a spring angle in the results chart'''. For example, all 90° bends have a spring angle of 98°. This means that each 90° bend needs to be bent all the way to 98° so once spring back occurs and the bend re-opens a bit, the bend will become 90°.&lt;br /&gt;
&lt;br /&gt;
[[File:spring12.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
Now, say the part was created using these spring angles, but '''each 45° bend was slightly off'''. When bending these bends to 49.2°, they resulted in 46° after spring back instead of the intended 45°.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To address this issue, another spring-back entry will be added to the chart. '''Open the spring-back charts plug-in again.''' &lt;br /&gt;
&lt;br /&gt;
[[File:spring03.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
In the spring-back charts window, '''select the 100mm die again'''.&lt;br /&gt;
&lt;br /&gt;
[[File:spring13.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
'''Click the add button'''. This will open the message box where the new spring back entry will be supplied. &lt;br /&gt;
&lt;br /&gt;
[[File:spring14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enter 46 into the achieved angle field and enter 49.2 into the spring/overbend angle field.''' After the angle values are entered, '''click the green check button'''.&lt;br /&gt;
&lt;br /&gt;
[[File:spring15.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 11'''===&lt;br /&gt;
'''The new entry will be added to the chart''' as shown below. Notice how the '''spring angle for 45° bends is adjusted in the full chart''' to the left.&lt;br /&gt;
&lt;br /&gt;
[[File:spring17.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, close the spring-back charts window. '''Click the close button''' as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:spring18.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 12'''===&lt;br /&gt;
Go back up to the top of the window and '''see the results chart'''. Each 45° bend will have a new spring angle that should be more accurate. &lt;br /&gt;
&lt;br /&gt;
[[File:spring19.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 13'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
See the '''[[Spring-back Charts]]''' plug-in page for more information on each function.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Custom_CLR_Tutorial&amp;diff=3202</id>
		<title>Custom CLR Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Custom_CLR_Tutorial&amp;diff=3202"/>
				<updated>2013-08-28T15:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:custCLR01.png|right|500px]]This tutorial will step through the process of applying customized CLR values to a part's bends using the [[Custom CLR]] plug-in.&lt;br /&gt;
&lt;br /&gt;
The custom CLR plug-in allows CLR values to be given to individual bends instead of adding a die. Adding a custom CLR will basically act exactly like adding die, but it will not be stored in the die library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[Linear 2D Designer Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
The '''second, third, and fourth bends''' will be given custom CLR values. First, in each die menu for these bends, '''click the drop down menu and select the &amp;quot;---&amp;quot; option.''' Doing so will allow values to be given in the CLR fields to the right of the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''In the second bend's CLR field, enter 165.''' See image below.&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''In the third bend's CLR field, enter 200.'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR04.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
'''In the fourth bend's CLR field, enter 78.'''&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR05.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
In the '''results table at the top of the window, each custom CLR value will be shown''' in the CLR column for bends 2, 3, and 4.&lt;br /&gt;
&lt;br /&gt;
[[File:custCLR06.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
For further information on this plug-in, see the '''[[Custom CLR]]''' plug-in page.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Simulation_Tutorial&amp;diff=3201</id>
		<title>Simulation Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Simulation_Tutorial&amp;diff=3201"/>
				<updated>2013-08-28T15:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:simtut03.png|right|500px]]This tutorial will step through the features and functions of the [[Simulation|simulation]] plug-in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The simulation plug-in is used to watch a basic animation of the part being bent, to adjust the bending order, and to save or print screen shots of any part of the bending sequence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[Linear 2D Designer Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part is complete, go up to the top of the window and '''click the tools menu. Select the simulation option from the drop down menu''' to access the simulation plug-in.&lt;br /&gt;
&lt;br /&gt;
[[File:simtut02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''This will open the simulation plug-in window'''. To the left, there will be a chart containing the current bend order. Below the bend order chart, there will be bend order buttons that are used to adjust the bending order. Below those buttons, there will be three animation speed control settings. To the right of the window, there will be a frame containing the part and the die. This is where the simulation of part being bent will be displayed. Below the simulation frame, there will be buttons used to control the animation, change the bender type, and print or save the current position of the animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:simtut04.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
First, the bending type will be changed. '''Click the bend type button''' near the bottom right corner. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut17.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will open the menu where a new bend type can be chosen. Each bend type will be represented by a tile that shows a short animation of a single bend. '''Click bend type number 6, as shown below, then click the green check button to confirm.'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut18.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Next, make sure the '''bending order is set to the normal setting''' (bends go from 1 to 5, all are bent From Start ). If the order is not normal, '''click the normal bend order button'''. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut10.png]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
'''Click the play button''' to watch the bending simulation with the normal bend order. Once the part is fully bent, the animation will reset back to the beginning and continuously loop through the simulation. '''Click the restart button once the part is complete''' to stop the animation and set it back to the beginning.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''''Note:''''' The view of the part/die model in the simulation frame can be adjusted using the following methods:&lt;br /&gt;
&lt;br /&gt;
'''Zoom in and out''' using the mouse scroll wheel or by using the plus and minus keys on the keyboard.&lt;br /&gt;
&lt;br /&gt;
'''Rotate''' by holding the right mouse button and moving the cursor.&lt;br /&gt;
&lt;br /&gt;
'''Move/pan''' the part by holding down both mouse buttons and moving the cursor or by using the Num pad keys (Num 8 to move up, 2 to move down, 4 to move left, and 6 to move right).&lt;br /&gt;
&lt;br /&gt;
[[File:simtut08.png|500px]] [[File:simtut09.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
'''Now, the bending order will be adjusted'''. A flip will be added between the second and third bends. '''Click the normal flip button'''. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut05.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small menu box will appear where the location of the flip will be chosen. '''Click the drop down menu, select 2 &amp;amp; 3, and click the green check button.'''&lt;br /&gt;
&lt;br /&gt;
[[File:simtut06.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the bend order chart'''. The part will be bent in the normal order up through the second bend. When the flip occurs, the bend order will be reversed completely. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut07.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Again, '''click the play button''' to watch the simulation with the flip between bends 2 and 3. Once the simulation is complete '''click the restart button'''. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut11.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
Next, '''the bending order will be adjusted again'''. This time, the bend order will be set to bend from the '''center out'''. '''Click the center out button.'''  &lt;br /&gt;
&lt;br /&gt;
[[File:simtut12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the menu box that appears, the two bends where the bending order will start between can be chosen. '''Click the drop down menu, select 3 &amp;amp; 4, then click the green check button.''' &lt;br /&gt;
&lt;br /&gt;
[[File:simtut13.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the bend order chart'''. The bend order will start at bend 3 and work in reverse towards the start of the part. After the first bend is completed, the bend order will go back to normal and work in order towards the end of the part. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut14.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
Before the bending simulation is viewed, the speed of the animation will be adjusted. In the bottom left corner, there will be three different speed options: slow, normal, and fast. '''Click the fast button''' as shown below. This will cause the animation of the bending part to bend the part a bit quicker. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut16.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
Once again, '''click the play button''' to watch the bending simulation with the center out bending order. The simulation will restart again once the part is fully bent. '''Click the restart button after the simulation is complete''' to stop the animation and set it back to the beginning. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut15.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 11'''===&lt;br /&gt;
'''Click the green check button''' to close the simulation window and save all bend order adjustments.&lt;br /&gt;
&lt;br /&gt;
[[File:simtut20.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 12'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
Notice how the '''bend order changes will be reflected in the results table''' at the top of the designer window. &lt;br /&gt;
&lt;br /&gt;
[[File:simtut21.png|700px]]&lt;br /&gt;
&lt;br /&gt;
See the '''[[Simulation]]''' page for further information on each function in the Simulation plug-in.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Template_Rotation_Tutorial&amp;diff=3200</id>
		<title>Template Rotation Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Template_Rotation_Tutorial&amp;diff=3200"/>
				<updated>2013-08-28T15:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:temprot05.png|right|450px]]This tutorial will step through the process of adding a rotation to a template with the [[Template Rotation|template rotation]] plug-in. &lt;br /&gt;
&lt;br /&gt;
The template rotation plug-in allows rotations to be added to parts created using the [[Template Designer|template designer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[Template Designer Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part is complete, '''locate the rotation field next to the entry fields''' on the left side of the screen, as shown below. Since this part has only 2 bends, there will only be one rotation field available.  &lt;br /&gt;
&lt;br /&gt;
[[File:temprot01.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
Next, a rotation value will be applied to the part.&lt;br /&gt;
&lt;br /&gt;
'''Enter &amp;quot;90&amp;quot; in the rotation field'''. This will add a rotation to the second bend on the part. See the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:temprot02.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
Rotations applied to the template design will be included in the '''results table at the top of the window'''.&lt;br /&gt;
&lt;br /&gt;
[[File:temprot03.png|700px]]&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Flat_Layout_Tutorial&amp;diff=3199</id>
		<title>Flat Layout Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Flat_Layout_Tutorial&amp;diff=3199"/>
				<updated>2013-08-28T15:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:flattut01.png|right|500px]]This tutorial will step through the features and functions of the [[Flat Layout|flat layout]] plug-in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The flat layout plug-in is used to place bend locations, rotations, angles, and/or CLR values on a 2D model of the unbent part. The 2D model with the labels and notes can be printed out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[Template Designer Tutorial]]'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part design is complete, go to the top of the window and '''click on the tools menu'''. '''Select the flat layout option from the drop down menu''' to access the part verify plug-in. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut03.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''This will open the flat layout window'''. To the left, there will be the labeling options. In the middle, there will be two 2D models of the unbent part. And to the far right, there will be a 3D model of the complete part and an area with part information where notes can be added.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut04.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''Now the labels will be placed on the part'''.&lt;br /&gt;
&lt;br /&gt;
First, '''click the bend location button in the upper left corner (from start to beginning of bend)'''. This will place a label at the start of each bend and at the end on the right part model. The label value will be the distance from the start of the part to each labeled location. See image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut05.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Next, '''click the bend location button in the bottom left corner (from start to end of bend)'''. This will place a label at the end of each bend on the right part model. The label value will be the distance from the start of the part to each labeled location. See image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut06.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Now, '''click the angle button'''. This will place a label on each bend (sections marked off with green lines) on the left part model. The label values will be the angle that each of the bends will be bent to. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut07.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
Now the last label will be placed. '''Click the CLR button.''' This will place a label on each bend that specifies the achieved CLR of the die that is used to make the bend. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut08.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Now that all the labels are placed, their locations can be adjusted.&lt;br /&gt;
&lt;br /&gt;
First, '''click the move button'''. Once this button is clicked, each label will have a light blue dot next to it, as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut09.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, '''click on the blue dot on the upper CLR label'''. After the dot is clicked, the label will be attached to the cursor. '''Move the label up and towards the left''' as demonstrated in the image below. Then '''click again''' to place the label in its new location.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut10.png|850px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
'''Now a label will be removed/hidden'''. &lt;br /&gt;
&lt;br /&gt;
First, '''click the remove/hide button'''. Once this button is clicked, each label will have a light blue dot next to it, as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut11.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, '''click on the blue dot next to the lower CLR label'''. After the dot is clicked, the label will no longer be displayed. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut12.png|850px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
'''The part model can be zoomed in/out and moved.'''&lt;br /&gt;
&lt;br /&gt;
'''Zoom in and out''' using the mouse scroll wheel or by pressing the plus [+] or minus [-] keys on the keyboard.&lt;br /&gt;
&lt;br /&gt;
'''Move/pan the part''' around by clicking both mouse buttons and moving the cursor. The num pad keys can also be used to move the part. Press num 8 to move up, 2 to move down, 4 to move left, and 6 to move right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
A '''print out''' of the labeled part along with the 3D part model and notes in the right panel can be printed using the [[Flat Layout#Print|print]] button. [[File:print.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click the close button or the red X''' in the upper right corner to exit the flat layout plug-in window.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut13.png|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the '''[[Flat Layout]]''' page for information on each individual function used in this tutorial.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Part_Verify_Tutorial&amp;diff=3198</id>
		<title>Part Verify Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Part_Verify_Tutorial&amp;diff=3198"/>
				<updated>2013-08-28T15:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:partvertut02.png|500px|right]]This tutorial will step through the features and functions of the [[Part Verify|part verify]] plug-in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The part verify plug-in is used to check part measurements to ensure the part design is correctly dimensioned.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be completed. This tutorial will be using the part that was created in the '''[[XYZ Designer Tutorial]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part design is complete, go to the top of the window and '''click on the tools menu'''. '''Select the part verify option''' from the drop down menu to access the part verify plug-in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut03.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''The part verify window will open'''. There will be a 3D model of the part shown in the display frame to the right. The controls and options are shown to the left and below the display frame. The cursor location will be indicated by the light blue cross hair while in the display frame.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut04.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''In the top left corner''', there will be 6 different tiles that represent the view of the part along each of the X, Y, and Z axes. These are used to control which direction the part is viewed from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click on the Z+ / Y- button'''. [[File:partvertut12.png]] &lt;br /&gt;
&lt;br /&gt;
[[File:partvertut05.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
'''Now, the first dimension will be placed'''. &lt;br /&gt;
&lt;br /&gt;
First, click the point approximately at the center of the tube in the bottom right corner. This will be the starting point of the dimension. After that point is clicked, move the cursor away and the dimensions will be generated as the cursor moves.  Next, click the point on the top outside edge of the straight length before the third bend to place the end of the dimension. See the image below. Once the dimension is placed, it may help to zoom out a bit (Use the mouse scroll wheel) to properly see each dimension.&lt;br /&gt;
&lt;br /&gt;
Be aware that the dimensions placed on the part in the part verify window are '''temporary and will not remain on the part or affect the part design''' in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' The dimension values displayed on the part may not be exactly the same as shown in the image below. This is because the chosen points are based solely on the accuracy of the mouse click when in 'free select mode'. &lt;br /&gt;
&lt;br /&gt;
[[File:partvertut06.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The part dimension values will be displayed on both '''the part model and on the panel on the left side of the window''', as shown below. The dimension values on the left will list the horizontal, vertical, diagonal, and the angle measure of the diagonal dimension marker.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut07.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Next, a '''new viewing direction''' will be chosen again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click the Z+ / X- button'''. [[File:partvertut13.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut08.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
The part model can be viewed as a solid/shaded part or in wireframe. The options to control this are located just below the left corner of the part display frame. &lt;br /&gt;
&lt;br /&gt;
Now, the part model will be switched to wireframe mode. To do this, '''click on the wireframe option''' as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut09.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Next, instead of placing the dimension by choosing points freely, '''the snapping function will be activated'''. This will ensure the dimensions will snap to exact locations when placing the dimension start and end points. When this function is on, only specific points such as the starting edge of the part, the start of a bend, the apex, the center of the bend, or the ending edge of the part can be selected.&lt;br /&gt;
&lt;br /&gt;
'''Activate the snapping function''' by checking the box next to the snapping icon (grid &amp;amp; magnet), as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut10.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
'''Now, another dimension will be placed'''.&lt;br /&gt;
&lt;br /&gt;
First, click the point at the center of the tube in the upper left corner to place the start of the dimension.  Click the point at the starting edge of the part in the bottom right corner to place the end of the dimension.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In this case, the dimension values should match the dimensions shown in the image below. Since the snapping functions forces the dimensions to snap to specific points, the dimension will be quite precise. &lt;br /&gt;
&lt;br /&gt;
[[File:partvertut11.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, the part dimension values will be displayed on both '''the part model and on the panel on the left side of the window''', as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
The part model can be zoomed in/out, moved, and rotated.&lt;br /&gt;
&lt;br /&gt;
'''Zoom in and out''' using the mouse scroll wheel or by pressing the plus [+] or minus [-] keys on the keyboard.&lt;br /&gt;
&lt;br /&gt;
'''Rotate the part''' by clicking and holding the right mouse button and moving the cursor around.&lt;br /&gt;
&lt;br /&gt;
'''Move/pan''' the part around by clicking both mouse buttons and moving the cursor. The num pad keys can also be used to move the part. Press num 8 to move up, 2 to move down, 4 to move left, and 6 to move right. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
Click the '''close button''' in the bottom right corner or the '''red X''' in the upper right to exit the part verify plug-in window.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut16.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the '''[[Part Verify]]''' page for information on each individual function used in this tutorial.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Part_Verify_Tutorial&amp;diff=3197</id>
		<title>Part Verify Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Part_Verify_Tutorial&amp;diff=3197"/>
				<updated>2013-08-28T15:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:partvertut02.png|500px|right]]This tutorial will step through the features and functions of the [[Part Verify|part verify]] plug-in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The part verify plug-in is used to check part measurements to ensure the part design is correctly dimensioned.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be created. This tutorial will be using the part that was created in the '''[[XYZ Designer Tutorial]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part design is complete, go to the top of the window and '''click on the tools menu'''. '''Select the part verify option''' from the drop down menu to access the part verify plug-in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut03.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''The part verify window will open'''. There will be a 3D model of the part shown in the display frame to the right. The controls and options are shown to the left and below the display frame. The cursor location will be indicated by the light blue cross hair while in the display frame.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut04.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''In the top left corner''', there will be 6 different tiles that represent the view of the part along each of the X, Y, and Z axes. These are used to control which direction the part is viewed from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click on the Z+ / Y- button'''. [[File:partvertut12.png]] &lt;br /&gt;
&lt;br /&gt;
[[File:partvertut05.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
'''Now, the first dimension will be placed'''. &lt;br /&gt;
&lt;br /&gt;
First, click the point approximately at the center of the tube in the bottom right corner. This will be the starting point of the dimension. After that point is clicked, move the cursor away and the dimensions will be generated as the cursor moves.  Next, click the point on the top outside edge of the straight length before the third bend to place the end of the dimension. See the image below. Once the dimension is placed, it may help to zoom out a bit (Use the mouse scroll wheel) to properly see each dimension.&lt;br /&gt;
&lt;br /&gt;
Be aware that the dimensions placed on the part in the part verify window are '''temporary and will not remain on the part or affect the part design''' in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' The dimension values displayed on the part may not be exactly the same as shown in the image below. This is because the chosen points are based solely on the accuracy of the mouse click when in 'free select mode'. &lt;br /&gt;
&lt;br /&gt;
[[File:partvertut06.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The part dimension values will be displayed on both '''the part model and on the panel on the left side of the window''', as shown below. The dimension values on the left will list the horizontal, vertical, diagonal, and the angle measure of the diagonal dimension marker.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut07.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Next, a '''new viewing direction''' will be chosen again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click the Z+ / X- button'''. [[File:partvertut13.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut08.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
The part model can be viewed as a solid/shaded part or in wireframe. The options to control this are located just below the left corner of the part display frame. &lt;br /&gt;
&lt;br /&gt;
Now, the part model will be switched to wireframe mode. To do this, '''click on the wireframe option''' as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut09.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Next, instead of placing the dimension by choosing points freely, '''the snapping function will be activated'''. This will ensure the dimensions will snap to exact locations when placing the dimension start and end points. When this function is on, only specific points such as the starting edge of the part, the start of a bend, the apex, the center of the bend, or the ending edge of the part can be selected.&lt;br /&gt;
&lt;br /&gt;
'''Activate the snapping function''' by checking the box next to the snapping icon (grid &amp;amp; magnet), as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut10.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
'''Now, another dimension will be placed'''.&lt;br /&gt;
&lt;br /&gt;
First, click the point at the center of the tube in the upper left corner to place the start of the dimension.  Click the point at the starting edge of the part in the bottom right corner to place the end of the dimension.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In this case, the dimension values should match the dimensions shown in the image below. Since the snapping functions forces the dimensions to snap to specific points, the dimension will be quite precise. &lt;br /&gt;
&lt;br /&gt;
[[File:partvertut11.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, the part dimension values will be displayed on both '''the part model and on the panel on the left side of the window''', as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
The part model can be zoomed in/out, moved, and rotated.&lt;br /&gt;
&lt;br /&gt;
'''Zoom in and out''' using the mouse scroll wheel or by pressing the plus [+] or minus [-] keys on the keyboard.&lt;br /&gt;
&lt;br /&gt;
'''Rotate the part''' by clicking and holding the right mouse button and moving the cursor around.&lt;br /&gt;
&lt;br /&gt;
'''Move/pan''' the part around by clicking both mouse buttons and moving the cursor. The num pad keys can also be used to move the part. Press num 8 to move up, 2 to move down, 4 to move left, and 6 to move right. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
Click the '''close button''' in the bottom right corner or the '''red X''' in the upper right to exit the part verify plug-in window.&lt;br /&gt;
&lt;br /&gt;
[[File:partvertut16.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the '''[[Part Verify]]''' page for information on each individual function used in this tutorial.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Flat_Layout_Tutorial&amp;diff=3196</id>
		<title>Flat Layout Tutorial</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Flat_Layout_Tutorial&amp;diff=3196"/>
				<updated>2013-08-26T14:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:flattut01.png|right|500px]]This tutorial will step through the features and functions of the [[Flat Layout|flat layout]] plug-in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The flat layout plug-in is used to place bend locations, rotations, angles, and/or CLR values on a 2D model of the unbent part. The 2D model with the labels and notes can be printed out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==='''Note'''===&lt;br /&gt;
Before starting the tutorial, a part must be created. This tutorial will be using the part that was created in the '''[[Template Designer Tutorial]]'''. '''Please complete the Template Designer tutorial before proceeding'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 1'''===&lt;br /&gt;
Once the part design is complete, go to the top of the window and '''click on the tools menu'''. '''Select the flat layout option from the drop down menu''' to access the part verify plug-in. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut03.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 2'''===&lt;br /&gt;
'''This will open the flat layout window'''. To the left, there will be the labeling options. In the middle, there will be two 2D models of the unbent part. And to the far right, there will be a 3D model of the complete part and an area with part information where notes can be added.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut04.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 3'''===&lt;br /&gt;
'''Now the labels will be placed on the part'''.&lt;br /&gt;
&lt;br /&gt;
First, '''click the bend location button in the upper left corner (from start to beginning of bend)'''. This will place a label at the start of each bend and at the end on the right part model. The label value will be the distance from the start of the part to each labeled location. See image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut05.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 4'''===&lt;br /&gt;
Next, '''click the bend location button in the bottom left corner (from start to end of bend)'''. This will place a label at the end of each bend on the right part model. The label value will be the distance from the start of the part to each labeled location. See image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut06.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 5'''===&lt;br /&gt;
Now, '''click the angle button'''. This will place a label on each bend (sections marked off with green lines) on the left part model. The label values will be the angle that each of the bends will be bent to. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut07.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 6'''===&lt;br /&gt;
Now the last label will be placed. '''Click the CLR button.''' This will place a label on each bend that specifies the achieved CLR of the die that is used to make the bend. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut08.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 7'''===&lt;br /&gt;
Now that all the labels are placed, their locations can be adjusted.&lt;br /&gt;
&lt;br /&gt;
First, '''click the move button'''. Once this button is clicked, each label will have a light blue dot next to it, as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut09.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, '''click on the blue dot on the upper CLR label'''. After the dot is clicked, the label will be attached to the cursor. '''Move the label up and towards the left''' as demonstrated in the image below. Then '''click again''' to place the label in its new location.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut10.png|850px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 8'''===&lt;br /&gt;
'''Now a label will be removed/hidden'''. &lt;br /&gt;
&lt;br /&gt;
First, '''click the remove/hide button'''. Once this button is clicked, each label will have a light blue dot next to it, as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut11.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, '''click on the blue dot next to the lower CLR label'''. After the dot is clicked, the label will no longer be displayed. &lt;br /&gt;
&lt;br /&gt;
[[File:flattut12.png|850px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 9'''===&lt;br /&gt;
'''The part model can be zoomed in/out and moved.'''&lt;br /&gt;
&lt;br /&gt;
'''Zoom in and out''' using the mouse scroll wheel or by pressing the plus [+] or minus [-] keys on the keyboard.&lt;br /&gt;
&lt;br /&gt;
'''Move/pan the part''' around by clicking both mouse buttons and moving the cursor. The num pad keys can also be used to move the part. Press num 8 to move up, 2 to move down, 4 to move left, and 6 to move right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Step 10'''===&lt;br /&gt;
'''The tutorial is complete!'''&lt;br /&gt;
&lt;br /&gt;
A '''print out''' of the labeled part along with the 3D part model and notes in the right panel can be printed using the [[Flat Layout#Print|print]] button. [[File:print.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click the close button or the red X''' in the upper right corner to exit the flat layout plug-in window.&lt;br /&gt;
&lt;br /&gt;
[[File:flattut13.png|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the '''[[Flat Layout]]''' page for information on each individual function used in this tutorial.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Machine_Library&amp;diff=3195</id>
		<title>Machine Library</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Machine_Library&amp;diff=3195"/>
				<updated>2013-08-20T20:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:machlib01.png|right|450px]]The machine library plug-in allows machines to be defined by choosing a number of different settings, such as bender type, default cut-off start/end, results format, decimal tolerance, rotation type, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machines defined in the machine library can be chosen during the part design process and these machine settings will be applied to the part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machine library window is divided into three sections. The left side of the window holds the machine list with the add and remove buttons. The machine name and default check box are at the very top of the window. The settings tabs are located to the right of the machine list. When a machine is selected in the machine list, its name and settings will be shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How To==&lt;br /&gt;
&lt;br /&gt;
===Start Up===&lt;br /&gt;
'''To access the machine library''', click the settings menu on the main tool bar. Click the machine library option in the drop down menu.&lt;br /&gt;
&lt;br /&gt;
[[File:machlib02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Add Machine===&lt;br /&gt;
[[File:machlib03.png|right|500px]]'''To add a machine to the library''', first click the '''add''' button. [[File:addentry.png]] Once that is clicked, the machine name field and settings options will be cleared and/or allow new information to be added. [[Machine Library#Edit Machine|Edit the machine]] to the proper specifications. Once all the settings have been entered, click the '''save''' button [[File:save.png]] to finalize the machine addition. See image to the right. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Edit Machine===&lt;br /&gt;
'''To edit a machine''', first click on the machine in the machine list to select it. Once the machine is selected, change any of the attributes and machine settings. Be sure to click the save button [[File:save.png]] to apply any of the changes made to the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name and Default====&lt;br /&gt;
&lt;br /&gt;
[[File:machlib05.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Machine Name:''' The name of machine. The name given here will be what this machine is called throughout the software. &lt;br /&gt;
&lt;br /&gt;
*'''Default Check Box:''' While the default box is checked, the current machine will be set as the default machine. The default machine will be automatically chosen in the [[Machine Library#Machine Menu|machine menu]] whenever a new part design is opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Defaults Tab====&lt;br /&gt;
In the Defaults tab, the default notes, default cut-offs, and dimension display can be set. &lt;br /&gt;
&lt;br /&gt;
[[File:machlib07.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Notes:'''  The default notes given here will be added to the part design's notes section when the machine is selected. But, if the part design's notes were edited prior to adding the machine, these notes ''will not'' be applied to the part.&lt;br /&gt;
&lt;br /&gt;
*'''Cut-off Start/End:''' These cut-off values are the amount of extra material needed on either end of the part when bending tubes with this machine. The cut-off values supplied here will be the cut-off values applied to the part when the machine is selected. To add cut-off values, enter values into either of these fields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Display Dimensions:'''[[File:machlib06.png|450px|right]] While the display dimensions box is checked, the part model will be shown with the dimension markers and the length measurement values in the part display. While this box is not checked, just the part model and the apex lines/points will be displayed. See image to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Results/Output Format====&lt;br /&gt;
[[File:machlib09.png|right|450px]]The way the results table information is calculated for the machine can be set in the Results/Output Format tab. There are 4 different predefined result formats: rotary draw, center compression, rotary compression, and length of straight. There is also the option to manually customize the output format.&lt;br /&gt;
&lt;br /&gt;
Notice how when a format is selected, an example of how the dimensions will be measured is shown to the right. The example part is a flat layout of a simple part that is 100 units long. The bends are sectioned off with grey lines. &lt;br /&gt;
&lt;br /&gt;
The settings are shown to the right of the format options. Whenever a predefined option is selected They will be greyed out/unavailable, but they can still be seen. See image to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:machlib08.png|600px]]&lt;br /&gt;
&lt;br /&gt;
*'''Rotary Draw:''' This format is for standard rotary draw benders. These kind of benders have a die that spins and pulls the material around it. The dimension location is at the start of the bend and there is no fixed offset.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
*'''Center Compression:''' This format is for center compression benders. The die can move, but doesn't rotate/spin and the material is pushed around it. The dimension location is at the center of the bend and there is no fixed offset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Rotary Compression:''' This format is for rotary compression benders. The die is stationary (No moving or spinning) and the material is pushed around the side of the die. The dimension location is at the end of the bend and there is no fixed offset. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Length of Straight:''' This format will only include the straight lengths of tube. To get just straight lengths of tube when designing, this option must be chosen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Custom:''' The dimension location, fixed offset and  can be chosen individually using the custom format.&lt;br /&gt;
&lt;br /&gt;
::*'''Dimension Location:''' This will determine where the end of the dimension will be placed. The '''start of bend, center of bend, or end of the bend''' can be selected. Click on a dimension location option to select it.&lt;br /&gt;
&lt;br /&gt;
::::[[File:machlib10.png|400px]]&lt;br /&gt;
&lt;br /&gt;
::*'''Utilize Part Length:''' When the utilize part length check box is checked, the location values will be based off of the total length of the part. Each location values will be calculated by either adding or subtracting the  original bend location value from the part length measurement. Click on the green plus to add the location to the part length or click the red minus option to have the locations subtracted from the part length. When the red minus option is selected, the location is essentially being measured from the opposite end. &lt;br /&gt;
&lt;br /&gt;
::::[[File:machlib11.png|400px]]&lt;br /&gt;
&lt;br /&gt;
::*'''Fixed Offset:''' The fixed offset setting will allow a value to be added or subtracted from the location value. This will be necessary to apply when an indexing table is used with the machine. '''To add a fixed offset value''', enter the offset value into the provided field. Click the green plus option for the offset value to be added to each location or click the red minus option for the offset to be subtracted from each location. &lt;br /&gt;
&lt;br /&gt;
::::[[File:machlib12.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Results/Output Settings====&lt;br /&gt;
The decimal tolerances, rotation settings, and bender type for the machine can be chosen within the Results/Output tab. &lt;br /&gt;
&lt;br /&gt;
[[File:machlib13.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Decimal Tolerances:''' [[File:machlib14.png|right]]The decimal tolerance for the lengths, angles, and rotations can be adjusted here. This will affect the dimensions that are displayed on the 3D part model and the values in the results table. The decimal tolerance controls how many digits will be allowed after decimals points for length, angle, and rotation values. In the tolerance options, each digit place is represented by an '''n'''. &lt;br /&gt;
&lt;br /&gt;
:For example, if the angle tolerance is set to '''n.nn''' and the actual angle is '''90.539°''', the angle will be rounded to '''90.54°'''. If the angle tolerance is set to just '''n''', then the angle would be rounded to '''90°'''.&lt;br /&gt;
&lt;br /&gt;
:'''To change the decimal tolerance''' for the length, angle or rotation, click the drop down menu next to the appropriate option and select an option from the list. See image to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Rotation Settings:''' [[File:machlib15.png|right]]The rotation settings control how rotation values are displayed in the results table. Rotation can be measured in incremental or absolute terms. Each rotation angle range can also be chosen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*'''Incremental:''' Rotation angles will '''start from the end of the previous bend's rotation'''. Click the incremental rotation option to select it.&lt;br /&gt;
&lt;br /&gt;
::[[File:incremental.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*'''Absolute:''' Rotation angles will always '''start from the very beginning''' of the angle scale. Click the absolute rotation option to select it.&lt;br /&gt;
&lt;br /&gt;
::[[File:absolute.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*'''Rotation Angle Scale:''' The rotation scale will determine what the rotation angles will range between. The rotation scale will show where the angle measurements begin and where they end.  Choose a rotation scale by clicking on one of the scale options. The rotation scales available are '''0 - 360''', '''360 - 0''', '''(-180) - 180''', and '''180 - (-180)'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Bender Type:''' [[File:machlib17.png|right|200px]]The type of the current bending machine can be chosen by clicking the bender type button. [[File:machlib16.png]] This will open the bender type menu (Shown to the right). Seven bender types are available. Each type is represented by a tile that displays a short animation of what a bender of that type will look like while bending a part. '''To select the bend type for the machine''', click on a tile. The selected bend type will be outlined in blue. Click the green check button to confirm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''''Note:''''' ''If the [[Simulation|simulation]] plug-in is installed, the bender type chosen here will be automatically selected in simulation when the machine is chosen for the current part.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delete Machine===&lt;br /&gt;
'''To delete a machine from the library''', first select the machine from the list by clicking on it. Once the machine is selected, click the '''delete''' button [[File:deleteentry.png]] to remove it. &lt;br /&gt;
&lt;br /&gt;
[[File:machlib04.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help Videos===&lt;br /&gt;
[[File:machhelp1.png|right|400px]] Below the tabbed settings, towards the bottom right corner, there will be a blue '''question mark''' button. [[File:diehelp2.png]] See image to the right. When this button is clicked, some of the attributes and options will have small '''help''' icons displayed next to them.  These help icons will appear in all three tabs. ''(To hide the help icons, click the question mark button again.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click on any of these help icons to watch help videos''' that will visually explain certain attribute or how to use a certain button or function. See image below. Use the play, pause and stop buttons in the bottom left corner of the window to control the video. Click the grey X button [[File:mathelp3.png]] to close the video. &lt;br /&gt;
&lt;br /&gt;
[[File:machhelp2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Machine Menu===&lt;br /&gt;
Once any machines are added to the machine library, they can be selected in any of the [[Main Page#TS Designers|part designers]] using the machine menu. When a machine is selected, all of the settings chosen for the machine in the machine library will be applied to the part and will override the [[Program Settings|program settings]]. If a machine is set as the [[Machine Library#Name and Default|default]], that machine will automatically be chosen in this menu when a new part design is opened. &lt;br /&gt;
&lt;br /&gt;
[[File:machlib18.png|right]]'''To choose a machine for a part''', click the machine menu on the main tool bar. Choose a machine from the drop down menu by clicking on its name in the machine list. To remove a machine from a part, select the None option in this list. When none is selected, the default settings set in the [[Program Settings|program settings menu]] will be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a machine is selected, it will have a check mark next to the machine name in the machine menu, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:machlib19.png]]&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Machlib02.png&amp;diff=3194</id>
		<title>File:Machlib02.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Machlib02.png&amp;diff=3194"/>
				<updated>2013-08-20T20:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Machlib02.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Break_Tube&amp;diff=3193</id>
		<title>Break Tube</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Break_Tube&amp;diff=3193"/>
				<updated>2013-08-20T20:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:breaktube03.png|right|500px]]The break tube plug-in allows part designs to be broken up into different pieces. This is typically done when the total length of the part exceeds the length of the longest tube/stock available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The longest tube length available and the required distance from each bend will be supplied. Breakpoints are placed along the part to define where the part will be separated. Then a chart of each individual part section with its material, length, and number of bends will be generated. From this chart, each part section can be exported to any of the part designers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How To==&lt;br /&gt;
&lt;br /&gt;
===Start Up===&lt;br /&gt;
'''To access the break tube plug-in''', click on the tools menu on the main tool bar. Then select the break tube option from the drop down menu as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tube Length and Breakpoint Limits===&lt;br /&gt;
In the upper left corner, the '''total length of the longest tube''' available must be supplied in the left field. This length will determine how long each part section can be. In the field to the right, the '''shortest amount of material required on either side of a bend''' can be given. &lt;br /&gt;
&lt;br /&gt;
[[File:breaktube08.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the longest tube length and bend distance have been supplied, '''default breakpoints will automatically be placed''' on the part. The part sections will be generated in the chart below. Default breakpoint locations will be based off the tube length and required bend distance. &lt;br /&gt;
&lt;br /&gt;
'''For example''', in the image below, the longest tube length available is 2000 mm and each breakpoint must be at least 100 mm away from either side of a bend. The default breakpoints will be placed so each section length is under the supplied length (2000) and each breakpoint will be placed so they are at least 100 mm from the bends.  &lt;br /&gt;
&lt;br /&gt;
[[File:breaktube09.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Add Breakpoints===&lt;br /&gt;
Breakpoints will determine where each part section will be separated. They can be placed anywhere on the part except on bends. Keep in mind that breakpoint locations '''''will not''''' be limited by the bend distance value. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be placed using '''three different methods''': &lt;br /&gt;
&lt;br /&gt;
1.) By specifying a distance from the start of the part to the location of the breakpoint.&lt;br /&gt;
&lt;br /&gt;
2.) By specifying a distance from the beginning of the length before a bend to the location of the breakpoint.&lt;br /&gt;
&lt;br /&gt;
3.) Using free select to click on the part model to define the breakpoint's location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====From Start====&lt;br /&gt;
Breakpoints can be placed by defining a specific length from the beginning of the part. To do so, first '''select the From Start option'''. '''Enter the distance from the starting edge of the tube''' to define the location of the breakpoint. Once this value is entered, a purple point will be shown on the part to the right. This is a preview of where the breakpoint will be placed. To actually place the breakpoint, '''click the add button'''. The breakpoint will turn green once it is placed. The chart will adjust to accommodate the new breakpoint. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube06.png|1050px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====From Bend====&lt;br /&gt;
Breakpoints can also be placed based off of a bend location. First, '''select the From Bend option'''. '''Enter the bend that the breakpoint will be placed before''' in the bend field, then '''Enter the distance from the beginning of the length before the bend''' in the distance field to define the breakpoint location. Once this value is entered, a purple point will be shown on the part model to the right. This is a preview of where the breakpoint will be placed. To actually place the breakpoint, '''click the add button'''. The breakpoint will turn green once it is placed. The chart will adjust to accommodate the new breakpoint. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube07.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cursor Select====&lt;br /&gt;
Breakpoints can also be placed by clicking on the part model. First, '''click the cursor select button'''. Then click directly on the part to choose the breakpoint location. The breakpoint preview will be shown in purple. Both the From Start and From Bend fields will be filled in with the current breakpoint's location. These values can be edited to adjust the location of the breakpoint if necessary. To place the breakpoint, '''click the add button'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube11.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Remove Breakpoints===&lt;br /&gt;
'''To remove a breakpoint''', first click the remove button. Then click directly on a breakpoint to remove it. The chart will be adjusted once the breakpoint is removed.&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube12.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Part Section Chart===&lt;br /&gt;
The chart will supply a list of each individual section of the part along with the material, length, and number of bends. Whenever a part is selected in this chart, it will be outlined in red on the part model to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube14.png|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Change Part Name====&lt;br /&gt;
'''To change a part section's name''', click on the part in the chart to select it. Then just type in a new name for the part.&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube15.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Change Material====&lt;br /&gt;
'''To change a part section's material''', click on the part in the chart to select it. Then click on the material drop down menu and select a material from the list. When the part section is sent to a part designer, this will be the material that is automatically selected in the material menu. &lt;br /&gt;
&lt;br /&gt;
[[File:breaktube16.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Send Part====&lt;br /&gt;
From this chart, each bent section of the part can be sent to any of the available part designers. If any parts in the chart have zero bends, they ''cannot'' be sent to a part designer. Once the section is sent to another part designer, it will be treated as an individual part design.&lt;br /&gt;
&lt;br /&gt;
'''To send a part to a designer''', first select the part section in the chart by clicking on it. Then click the send button (bottom right corner of the chart). Another menu will open where a part designer can be chosen. Click on a part designer button. The part will then be brought into the selected interface. The break tube window will remain active, but will be minimized during the part transfer process.&lt;br /&gt;
&lt;br /&gt;
[[File:breaktube17.png|1080px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjust View===&lt;br /&gt;
[[File:breaktube04.png|right|500px]]The 3D part model to the right can be adjusted using any of the following methods:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To zoom in or out''':  Use the mouse scroll wheel. Scroll up to zoom out and scroll down to zoom in.  ('''''Note:''''' This can be reversed using the invert zoom option. For more information on this option, see [[program Settings#General Tab|invert zoom]] on the program settings page in the General Tab section.) '''''Or...''''' Use the plus '''[+]''' or minus '''[-]''' keys on the keyboard. Press plus '''[+]''' to zoom in and press minus '''[-]''' to zoom out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To pan/move the part around the part display frame''', click and hold down both mouse buttons and move the cursor around the frame. The part will follow the cursor. The '''num pad keys''' can also be used to move/nudge the part. Press Num 8 to move the part up, Num 2 to move the part down, Num 4 to move the part left, and Num 6 to move the part right. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To rotate the part''', click and hold the right mouse button and move the cursor around.&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Breaktube02.png&amp;diff=3192</id>
		<title>File:Breaktube02.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Breaktube02.png&amp;diff=3192"/>
				<updated>2013-08-20T20:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: Fabcam1 uploaded a new version of &amp;amp;quot;File:Breaktube02.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Kfactor.png&amp;diff=3191</id>
		<title>File:Kfactor.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Kfactor.png&amp;diff=3191"/>
				<updated>2013-08-20T19:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImNesting.png&amp;diff=3190</id>
		<title>File:ImNesting.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImNesting.png&amp;diff=3190"/>
				<updated>2013-08-20T19:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImYBCOutput.png&amp;diff=3189</id>
		<title>File:ImYBCOutput.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImYBCOutput.png&amp;diff=3189"/>
				<updated>2013-08-20T19:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImXYZOutput.png&amp;diff=3188</id>
		<title>File:ImXYZOutput.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImXYZOutput.png&amp;diff=3188"/>
				<updated>2013-08-20T19:48:16Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImSpringback.png&amp;diff=3187</id>
		<title>File:ImSpringback.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImSpringback.png&amp;diff=3187"/>
				<updated>2013-08-20T19:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImSim.png&amp;diff=3186</id>
		<title>File:ImSim.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImSim.png&amp;diff=3186"/>
				<updated>2013-08-20T19:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImMultiRadius.png&amp;diff=3185</id>
		<title>File:ImMultiRadius.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImMultiRadius.png&amp;diff=3185"/>
				<updated>2013-08-20T19:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImMFGCheck.png&amp;diff=3184</id>
		<title>File:ImMFGCheck.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImMFGCheck.png&amp;diff=3184"/>
				<updated>2013-08-20T19:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Manufacturing_checking.png&amp;diff=3183</id>
		<title>File:Manufacturing checking.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Manufacturing_checking.png&amp;diff=3183"/>
				<updated>2013-08-20T19:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=Material_Library&amp;diff=3182</id>
		<title>Material Library</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=Material_Library&amp;diff=3182"/>
				<updated>2013-08-20T19:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:matlib01.png|right|400px]]The material library holds all the materials available to create parts. Each material is given a set of attributes: the diameter, wall thickness, name, shape of the material, its weight, and a color.&lt;br /&gt;
&lt;br /&gt;
In the material library window, there is a list of all the materials on the left. To the right, the currently selected material's attributes will be displayed. The control buttons are along the bottom edge of the window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How To==&lt;br /&gt;
&lt;br /&gt;
===Start Up===&lt;br /&gt;
'''To access the material library''', click the settings menu on the main tool bar. Click the material library option in the drop down menu, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:matlib02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Each material is defined by a set of attributes. If the material shape is rectangular, there will be an extra field to fill in. See images below. &lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' ''In the '''weight, height, wall thickness, or diameter fields''', only enter numerical values. Do not supply units in these fields.''&lt;br /&gt;
&lt;br /&gt;
[[File:matlib03.png|450px]] [[File:matlib04.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Material Name:''' The name given to the material will be what the material is referred to as throughout the software. &lt;br /&gt;
&lt;br /&gt;
*'''Material Shape:''' Materials can be circular, square, or rectangular. &lt;br /&gt;
&lt;br /&gt;
*'''Material Weight:''' The number supplied here is how much the material weighs per unit (Ex: per millimeter, inch, etc.). This attribute is optional - if unknown, enter 0.&lt;br /&gt;
&lt;br /&gt;
*'''Color:''' The color of the material will be used wherever the material is represented graphically (Ex: part display, simulation, part verify, etc.)&lt;br /&gt;
&lt;br /&gt;
*'''Wall Thickness:''' The width of the material wall. &lt;br /&gt;
&lt;br /&gt;
*'''Material Diameter:''' The diameter of the tube. The diameter is measured straight across from the outside edges of the tube&lt;br /&gt;
&lt;br /&gt;
*'''Material Height:''' Only for rectangular tube. The height of the material.&lt;br /&gt;
&lt;br /&gt;
*'''Default:''' When this box is checked, the material will be set as the default material. Whenever a designer is opened, the default material will be automatically chosen in the material selection menu. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Add===&lt;br /&gt;
'''To add a material to the library''', click the '''add''' button. [[File:addentry.png]] After the add button is clicked, all the fields will be cleared. Enter all the information, and choose a material shape and color. Once all these attributes are supplied, the save button will become clickable. Click the '''save''' button [[File:savemat.png]] to add the material to the library.&lt;br /&gt;
&lt;br /&gt;
[[File:matlib05.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Edit===&lt;br /&gt;
'''To edit a material''', first select the material by clicking on it in the material list. Change any of the attributes and options to the right. Once the information has been filled in, click the '''save''' button [[File:savemat.png]] to save the changes made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Remove===&lt;br /&gt;
'''To remove a material from the library''', first select the material by clicking on it in the material list. Click the '''delete''' button [[File:deleteentry.png]] to delete it.&lt;br /&gt;
&lt;br /&gt;
[[File:matlib06.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help Videos===&lt;br /&gt;
[[File:mathelp1.png|right|350px]] Below the material attribute fields, there will be a blue '''question mark''' button. [[File:diehelp2.png]] See image to the right. When this button is clicked, certain attributes and options will have small '''help''' icons [[File:diehelp3.png]] displayed next to them. To hide the help icons, click the question mark button again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Click on any of these help icons to watch help videos''' that will visually explain a certain attribute or option. See image below. Use the play, pause and stop buttons in the bottom left corner of the window to control the video. Click the grey X button [[File:mathelp3.png]] to close the video. &lt;br /&gt;
&lt;br /&gt;
[[File:mathelp2.png|700px]]&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImMachineLib.png&amp;diff=3181</id>
		<title>File:ImMachineLib.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImMachineLib.png&amp;diff=3181"/>
				<updated>2013-08-20T19:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImTemplateRotation.png&amp;diff=3180</id>
		<title>File:ImTemplateRotation.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImTemplateRotation.png&amp;diff=3180"/>
				<updated>2013-08-20T19:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImImport.png&amp;diff=3179</id>
		<title>File:ImImport.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImImport.png&amp;diff=3179"/>
				<updated>2013-08-20T19:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:Im1DNesting.png&amp;diff=3178</id>
		<title>File:Im1DNesting.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:Im1DNesting.png&amp;diff=3178"/>
				<updated>2013-08-20T19:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImLayout.png&amp;diff=3177</id>
		<title>File:ImLayout.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImLayout.png&amp;diff=3177"/>
				<updated>2013-08-20T19:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImExportTemplate.png&amp;diff=3176</id>
		<title>File:ImExportTemplate.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImExportTemplate.png&amp;diff=3176"/>
				<updated>2013-08-20T19:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImExport.png&amp;diff=3175</id>
		<title>File:ImExport.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImExport.png&amp;diff=3175"/>
				<updated>2013-08-20T19:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImCustomCLR.png&amp;diff=3174</id>
		<title>File:ImCustomCLR.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImCustomCLR.png&amp;diff=3174"/>
				<updated>2013-08-20T19:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImBumpBend.png&amp;diff=3173</id>
		<title>File:ImBumpBend.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImBumpBend.png&amp;diff=3173"/>
				<updated>2013-08-20T19:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	<entry>
		<id>http://tubesoftwareengineering.com/wiki/index.php?title=File:ImBreakTube.png&amp;diff=3172</id>
		<title>File:ImBreakTube.png</title>
		<link rel="alternate" type="text/html" href="http://tubesoftwareengineering.com/wiki/index.php?title=File:ImBreakTube.png&amp;diff=3172"/>
				<updated>2013-08-20T19:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Fabcam1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fabcam1</name></author>	</entry>

	</feed>